Evolves scenario_attempts (Phase 2B: one row per validation click) into a real attempt lifecycle — one row per continuous working session, with live counters (validation attempts/passes/fails, hint reveals, duration) updated in place, not re-inserted. Backward compatible: every new column is nullable/defaulted, existing rows backfilled under the new semantics rather than dropped. hint_count (Phase 2B, always NULL — 'not measurable') finally gets a real DEFAULT 0 and increments, since this is the phase that builds real hint tracking. curriculum-rules.js computes rule-driven stage lock/complete/percent/next-scenario state from scenarios/rootnode-path.json's new per-stage completion_rule (all_required/threshold/ prerequisites) against a student's progress. The capstone stage is no longer a hardcoded locked placeholder — it carries an unlock_rule and a pointer at the assessment definition that actually defines its scenario draw (see the assessment-engine commit).
84 lines
4.0 KiB
JavaScript
84 lines
4.0 KiB
JavaScript
// Curriculum progression rules — reads scenarios/rootnode-path.json's per-stage
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// completion_rule (and the capstone stage's unlock_rule) against a student's progress map to
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// answer: current stage, completed/locked stages, next required scenario, percent complete,
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// and what's blocking advancement. Rule-driven, not adaptive — see
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// docs/PHASE3B_LEARNING_AND_ASSESSMENT.md §4 for why that's a deliberate scope line.
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//
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// Capstone completeness itself isn't computed here (a capstone stage has no scenario_ids to
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// check against progress) — the caller supplies it after checking for a 'capstone_completed'
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// achievement, since that's Postgres-backed state this module has no access to.
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function isStageComplete(stage, progress) {
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const ids = stage.scenario_ids || [];
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if (!ids.length) return false;
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const rule = stage.completion_rule || { type: 'all_required' };
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const completedIds = ids.filter((id) => progress[id]?.status === 'completed');
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switch (rule.type) {
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case 'threshold':
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return completedIds.length / ids.length >= (rule.percent || 100) / 100;
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case 'prerequisites': {
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const required = rule.scenario_ids && rule.scenario_ids.length ? rule.scenario_ids : ids;
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return required.every((id) => progress[id]?.status === 'completed');
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}
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case 'all_required':
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default:
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return completedIds.length === ids.length;
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}
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}
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function nextIncompleteScenario(stage, progress) {
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return (stage.scenario_ids || []).find((id) => progress[id]?.status !== 'completed') || null;
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}
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// capstoneStatus: 'locked' | 'unlocked' | 'completed' — supplied by the caller (server route),
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// since it depends on Postgres state (achievements) this module can't see.
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function computeCurriculumState(path, progress, capstoneStatus) {
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const contentStages = path.stages.filter((s) => s.type !== 'capstone');
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const capstoneStage = path.stages.find((s) => s.type === 'capstone');
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let priorComplete = true; // the first content stage is always unlocked
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const stageCompletion = {}; // stage id -> bool, used by the capstone's stages_complete rule
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const stages = contentStages.map((stage) => {
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const complete = isStageComplete(stage, progress);
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stageCompletion[stage.id] = complete;
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const locked = !priorComplete;
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if (!complete) priorComplete = false; // next stage stays locked until this one is done
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const ids = stage.scenario_ids || [];
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const completedCount = ids.filter((id) => progress[id]?.status === 'completed').length;
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return {
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id: stage.id, name: stage.name, icon: stage.icon, locked, complete,
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total: ids.length, completed: completedCount,
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pct: ids.length ? Math.round((completedCount / ids.length) * 100) : 0,
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next_scenario: locked || complete ? null : nextIncompleteScenario(stage, progress),
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};
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});
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const currentStage = stages.find((s) => !s.locked && !s.complete) || null;
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const overallTotal = contentStages.reduce((n, s) => n + (s.scenario_ids || []).length, 0);
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const overallCompleted = contentStages.reduce(
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(n, s) => n + (s.scenario_ids || []).filter((id) => progress[id]?.status === 'completed').length, 0
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);
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let capstone = null;
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if (capstoneStage) {
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const rule = capstoneStage.unlock_rule || { type: 'stages_complete', stage_ids: contentStages.map((s) => s.id) };
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const unlockedByRule = rule.type === 'stages_complete' && rule.stage_ids.every((id) => stageCompletion[id]);
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const blocking = rule.type === 'stages_complete' ? rule.stage_ids.filter((id) => !stageCompletion[id]) : [];
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capstone = {
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id: capstoneStage.id, name: capstoneStage.name, icon: capstoneStage.icon,
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assessment_definition_id: capstoneStage.capstone_assessment_id,
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status: capstoneStatus || (unlockedByRule ? 'unlocked' : 'locked'),
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blocking_stage_ids: blocking,
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};
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}
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return {
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stages, current_stage: currentStage?.id || null,
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percent_complete: overallTotal ? Math.round((overallCompleted / overallTotal) * 100) : 0,
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capstone,
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};
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}
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module.exports = { computeCurriculumState, isStageComplete };
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