// Attempt lifecycle — the Phase 3B core. One scenario_attempts row per continuous working // session on a scenario (not per validation click, see migrations/012). Every mutation here // updates that one row in place; nothing is ever inserted twice for the same open attempt. // // Phase 4.1 (docs/PHASE4_1_PREPRODUCTION_HARDENING.md §13) added real abandonment handling — // see abandonAttempt/abandonOpenAttemptsFor* below and their call sites (environment // destroy/reset in server.js and admin-routes.js, logout in server.js, the session sweeper in // sessions.js, and the "different scenario" transition inline in getOrCreateOpenAttempt just // below). Still deliberately NOT a new standalone background job — every trigger either rides // an existing request handler or the session sweeper that already runs periodically. // An attempt is never silently deleted or marked as a failure by abandonment — result stays // NULL, the row stays queryable, instructors see "abandoned (reason)" as a real, honest status // rather than a punitive one. No-op (and does not overwrite an existing abandoned_reason) if // the attempt is already terminal. async function abandonAttempt(pool, attemptId, reason) { const { rows } = await pool.query( `UPDATE scenario_attempts SET status = 'abandoned', abandoned_at = now(), abandoned_reason = $2 WHERE attempt_id = $1 AND status = 'in_progress' RETURNING *`, [attemptId, reason] ); return rows[0] || null; } // Trigger: environment destroyed (idle reaper, student reset, admin reset/destroy — see // server.js's student reset route and admin-routes.js's reset/destroy routes, all of which // call this right after telling the Provisioner to tear the environment down). A reset creates // a fresh environment_id in some flows and reuses the same one in others (see // provisioner lifecycle.js's reset — same environment_id, fresh container) — either way, any // attempt still open against the OLD container state is honestly "not going to be resumed as // the same working session," so it's abandoned rather than left open indefinitely. async function abandonOpenAttemptsForEnvironment(pool, environmentId) { const { rows } = await pool.query( `UPDATE scenario_attempts SET status = 'abandoned', abandoned_at = now(), abandoned_reason = 'environment_destroyed' WHERE environment_id = $1 AND status = 'in_progress' RETURNING attempt_id`, [environmentId] ); return rows.length; } // Trigger: logout (server.js POST /api/logout) and the session sweeper's periodic pass for // students whose sessions have all expired (sessions.js). Deliberately student-scoped, not // environment-scoped — a student can log out while their Lab keeps running (it isn't // destroyed until reaped or explicitly ended), but the WORKING SESSION on whatever scenario // they had open is over the moment they're no longer authenticated to record more progress on it. async function abandonOpenAttemptsForStudent(pool, studentId) { const { rows } = await pool.query( `UPDATE scenario_attempts SET status = 'abandoned', abandoned_at = now(), abandoned_reason = 'session_ended' WHERE student_id = $1 AND status = 'in_progress' RETURNING attempt_id`, [studentId] ); return rows.length; } async function getOrCreateOpenAttempt(pool, { studentId, scenarioId, environmentId, cohortId, curriculumStage, assessmentSessionId }) { const { rows: existing } = await pool.query( `SELECT * FROM scenario_attempts WHERE student_id = $1 AND scenario_id = $2 AND environment_id = $3 AND status = 'in_progress' ORDER BY started_at DESC LIMIT 1`, [studentId, scenarioId, environmentId] ); if (existing[0]) return existing[0]; // Trigger: student starts a different scenario while a previous one is still open (started // via /start or implicitly via /validate, never finished). Only one scenario is "the one // currently being worked on" per student+environment at a time from the app's own UX, so an // open attempt on ANY OTHER scenario in this same environment is abandoned before the new // one is created — never silently left as a phantom "still in progress" row. await pool.query( `UPDATE scenario_attempts SET status = 'abandoned', abandoned_at = now(), abandoned_reason = 'scenario_switched' WHERE student_id = $1 AND environment_id = $2 AND scenario_id != $3 AND status = 'in_progress'`, [studentId, environmentId, scenarioId] ); const { rows } = await pool.query( `INSERT INTO scenario_attempts (student_id, scenario_id, environment_id, cohort_id, curriculum_stage, started_at, status, assessment_session_id) VALUES ($1, $2, $3, $4, $5, now(), 'in_progress', $6) RETURNING *`, [studentId, scenarioId, environmentId, cohortId || null, curriculumStage || null, assessmentSessionId || null] ); return rows[0]; } // Records one validation outcome against the currently open attempt (creating one first if // none exists — a student can hit Validate without an explicit "start" call ever having fired, // e.g. if the frontend missed it; this stays correct either way). Closes the attempt on a pass. async function recordValidation(pool, ctx, passed) { const attempt = await getOrCreateOpenAttempt(pool, ctx); const now = new Date(); if (passed) { const durationSeconds = attempt.started_at ? Math.max(0, Math.round((now - new Date(attempt.started_at)) / 1000)) : null; const { rows } = await pool.query( `UPDATE scenario_attempts SET validation_attempt_count = validation_attempt_count + 1, validation_pass_count = validation_pass_count + 1, status = 'completed', result = 'passed', completed_at = now(), duration_seconds = $2 WHERE attempt_id = $1 RETURNING *`, [attempt.attempt_id, durationSeconds] ); return rows[0]; } const { rows } = await pool.query( `UPDATE scenario_attempts SET validation_attempt_count = validation_attempt_count + 1, validation_fail_count = validation_fail_count + 1 WHERE attempt_id = $1 RETURNING *`, [attempt.attempt_id] ); return rows[0]; } // Reveals the next hint, sequentially — level N can only be revealed once level N-1 has been. // Returns null if the requested reveal is out of order (caller treats that as a 409/400) or if // there are no more hints left. async function recordHintReveal(pool, ctx, totalHints) { const attempt = await getOrCreateOpenAttempt(pool, ctx); const nextLevel = attempt.highest_hint_level + 1; if (nextLevel > totalHints) return { ok: false, reason: 'no_more_hints', attempt }; const { rows } = await pool.query( `UPDATE scenario_attempts SET hint_count = hint_count + 1, highest_hint_level = $2 WHERE attempt_id = $1 RETURNING *`, [attempt.attempt_id, nextLevel] ); return { ok: true, level: nextLevel, attempt: rows[0] }; } async function getAttemptSummary(pool, { studentId, scenarioId, environmentId }) { const { rows } = await pool.query( `SELECT * FROM scenario_attempts WHERE student_id = $1 AND scenario_id = $2 AND ($3::uuid IS NULL OR environment_id = $3) ORDER BY started_at DESC LIMIT 1`, [studentId, scenarioId, environmentId || null] ); return rows[0] || null; } module.exports = { getOrCreateOpenAttempt, recordValidation, recordHintReveal, getAttemptSummary, abandonAttempt, abandonOpenAttemptsForEnvironment, abandonOpenAttemptsForStudent, };