feat(learning): add scenario attempt telemetry and curriculum completion rules
Evolves scenario_attempts (Phase 2B: one row per validation click) into a real attempt lifecycle — one row per continuous working session, with live counters (validation attempts/passes/fails, hint reveals, duration) updated in place, not re-inserted. Backward compatible: every new column is nullable/defaulted, existing rows backfilled under the new semantics rather than dropped. hint_count (Phase 2B, always NULL — 'not measurable') finally gets a real DEFAULT 0 and increments, since this is the phase that builds real hint tracking. curriculum-rules.js computes rule-driven stage lock/complete/percent/next-scenario state from scenarios/rootnode-path.json's new per-stage completion_rule (all_required/threshold/ prerequisites) against a student's progress. The capstone stage is no longer a hardcoded locked placeholder — it carries an unlock_rule and a pointer at the assessment definition that actually defines its scenario draw (see the assessment-engine commit).
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// Attempt lifecycle — the Phase 3B core. One scenario_attempts row per continuous working
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// session on a scenario (not per validation click, see migrations/012). Every mutation here
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// updates that one row in place; nothing is ever inserted twice for the same open attempt.
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//
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// Deliberately does NOT try to detect "abandoned" attempts automatically (e.g. on Lab destroy)
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// — that would need a reaper-style background job wired to Provisioner environment_events,
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// which is more machinery than the instructional-visibility goal here needs. An attempt just
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// stays 'in_progress' if the student never returns to finish it; instructors can already see
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// "in_progress, N failed validations" as a real signal. Documented as a known limitation.
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async function getOrCreateOpenAttempt(pool, { studentId, scenarioId, environmentId, cohortId, curriculumStage, assessmentSessionId }) {
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const { rows: existing } = await pool.query(
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`SELECT * FROM scenario_attempts
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WHERE student_id = $1 AND scenario_id = $2 AND environment_id = $3 AND status = 'in_progress'
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ORDER BY started_at DESC LIMIT 1`,
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[studentId, scenarioId, environmentId]
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);
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if (existing[0]) return existing[0];
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const { rows } = await pool.query(
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`INSERT INTO scenario_attempts
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(student_id, scenario_id, environment_id, cohort_id, curriculum_stage, started_at, status, assessment_session_id)
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VALUES ($1, $2, $3, $4, $5, now(), 'in_progress', $6)
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RETURNING *`,
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[studentId, scenarioId, environmentId, cohortId || null, curriculumStage || null, assessmentSessionId || null]
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);
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return rows[0];
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}
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// Records one validation outcome against the currently open attempt (creating one first if
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// none exists — a student can hit Validate without an explicit "start" call ever having fired,
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// e.g. if the frontend missed it; this stays correct either way). Closes the attempt on a pass.
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async function recordValidation(pool, ctx, passed) {
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const attempt = await getOrCreateOpenAttempt(pool, ctx);
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const now = new Date();
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if (passed) {
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const durationSeconds = attempt.started_at ? Math.max(0, Math.round((now - new Date(attempt.started_at)) / 1000)) : null;
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const { rows } = await pool.query(
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`UPDATE scenario_attempts SET
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validation_attempt_count = validation_attempt_count + 1,
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validation_pass_count = validation_pass_count + 1,
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status = 'completed', result = 'passed', completed_at = now(), duration_seconds = $2
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WHERE attempt_id = $1 RETURNING *`,
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[attempt.attempt_id, durationSeconds]
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);
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return rows[0];
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}
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const { rows } = await pool.query(
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`UPDATE scenario_attempts SET
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validation_attempt_count = validation_attempt_count + 1,
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validation_fail_count = validation_fail_count + 1
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WHERE attempt_id = $1 RETURNING *`,
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[attempt.attempt_id]
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);
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return rows[0];
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}
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// Reveals the next hint, sequentially — level N can only be revealed once level N-1 has been.
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// Returns null if the requested reveal is out of order (caller treats that as a 409/400) or if
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// there are no more hints left.
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async function recordHintReveal(pool, ctx, totalHints) {
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const attempt = await getOrCreateOpenAttempt(pool, ctx);
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const nextLevel = attempt.highest_hint_level + 1;
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if (nextLevel > totalHints) return { ok: false, reason: 'no_more_hints', attempt };
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const { rows } = await pool.query(
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`UPDATE scenario_attempts SET hint_count = hint_count + 1, highest_hint_level = $2
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WHERE attempt_id = $1 RETURNING *`,
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[attempt.attempt_id, nextLevel]
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);
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return { ok: true, level: nextLevel, attempt: rows[0] };
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}
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async function getAttemptSummary(pool, { studentId, scenarioId, environmentId }) {
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const { rows } = await pool.query(
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`SELECT * FROM scenario_attempts
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WHERE student_id = $1 AND scenario_id = $2 AND ($3::uuid IS NULL OR environment_id = $3)
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ORDER BY started_at DESC LIMIT 1`,
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[studentId, scenarioId, environmentId || null]
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);
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return rows[0] || null;
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}
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module.exports = { getOrCreateOpenAttempt, recordValidation, recordHintReveal, getAttemptSummary };
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